SterilisedInitiate Forum Lurker
Joined: 02 Nov 2007 Posts: 76
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re: UH Difficulty rating: [1] : Orbit-uary - [Flame Leviathan]
by Sterilised on 2010/07/02 0:41
Difficulty rating [1 - being damn hard (Undying), 5 - being damn easy (Hundred Club)]
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Keeping any of the 4 Towers up during the gauntlet to FL starts hard-mode of the boss and changes the dynamics of the fight. Each tower (orbital defense) grants FL an extra ability your raid needs to deal with and 50% more life per tower
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Leaving Tower of Storms up, blue pillars spawn randomly in the room and you will take damage if you run in them and more if you were directly under it.
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Leaving Tower of Frost up, causes random ice tombs if you are near the impact of the ice, flame abilities can break it, otherwise you will be stunned for a minute.
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Leaving Tower of Flames up, causes FL to spawn a pillar that leaves a patch of fire as it moves randomly in the room.
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Leaving Tower of Nature up, causes FL to spawn adds from corners of the room and occasionally summon Nature guardians during the fight in the middle of him.
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Your health is fixed, you will not be able to heal your vehicles.
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Remember to repair your vehicles before you engage.
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Because this is vehicle fight and the only variable is STAMINA (as stated by a blue(linkplease) the higher the ilvl your items equipped with, the more hp your tank will have) meaning no matter how good your other weapons are, your damage is relatively fixed. It should be noted, offhand/relic/shirt/tabard slots are not affected.
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Therefore, even as gear levels improve, proper execution and knowing what each of your vehicles does is the single most important tool in completing this achievement, don't expect to this with blues or greens the difference between ilvl213 to ilvl226 for every slot can give you up to 200k more hp.
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