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icenymph

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re: LICH KING STRATS AND TACTICS

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Phase 1

During Phase 1, the Lich King should be tanked by the main tank at a spot near the edge of the platform. On the phase transition this gives Arthas a greater distance to travel before casting Remorseless Winter, thus the raid gets more time to react and a shorter distance to run. Melee sets up behind him, ranged 5-10 feet away, even closer to the edge of the platform. 5 feet to the side of Arthas, the off tank(s) set up to tank the adds. The raid DPS single target Arthas, AoE should not be used.

Harmless ghouls and very dangerous Shambling Horrors spawn during the phase. Horrors have a frontal cleave and an extremely dangerous enrage. To survive the enrage, they must either be tranquilized or stuned. The adds should be killed by Necrotic Plague.

Every 15 seconds Arthas applies the Necrotic Plague debuff to a player. This debuff is the key mechanic in Phase 1. The plague is a DoT which deals 50k to its target every 5 seconds. Whenever its target dies, or it is dispelled, it jumps to any nearby unit - which includes the adds. The trick is to have debuffed players run next to the adds and dispel them there, so the plague jumps to an add. The plague also stacks, this means the longer the phase lasts, the faster the adds die. Each time the plague debuff jumps, Arthas gains one more stack of Plague Siphon, each of which increases his damage dealt by 2%. At about 40 stacks tanks get one-shotted, thus the plague must not jump too frequently.

The Lich King also periodically casts Infest, which requires the target's HP to be topped off quickly to remove the dot. A Discipline priest can proactively shield the raid between Infest casts, helping to minimize the amount the raid needs to be healed.

This phase ends when Arthas is at 70% health. He should have about 15 stacks of Plague Siphon. When the last add dies, a player (usually the tank) get the Plague stack (usually about 20). This player must move about 5 feet away from everyone else and then get dispelled, this removes the plague (and Plague Siphon from Arthas) without jumping.
Phase 1.5

At 70% health a 1 minute transition phase takes place. The Lich King moves to the center of the arena, away from the tank, and begins casting Remorseless Winter (a 45 yard AoE). When he moves away from the tank, the raid must flee on the edge of the platform to get out of the 45 yard range. He goes on casting Pain and Suffering, and summons a Raging Spirit every 20 seconds. Immediately after the third Spirit, Arthas casts Quake, which destroys the outer ring of the platform - the raid has 2.5 seconds to move away from the edge.

Targets of Raging Spirits have 5 seconds before the add spawns. Raging Spirits melee very hard and possess a frontal cone-area silence ability. Spirits must be killed quickly, so that only one is up in phase two. Frost orbs head towards the raid and explode if they reach it. They have few HP and can be killed by ranged DPS. Pain and Suffering is a stacking DOT that is applied to random raid members. It spreads to nearby players so the raid should spread out some.

When the Lich King kneels and lights up the ground around him, the raid must return to the center area of the platform before the edges of the platform break away (The area that is about to fall becomes very obvious). Continue to kill any remaining Raging Spirits, but the main tank should pick up the Lich King again as quickly as possible.

Phase 2

Tank the Lich King to the centre of the room, this gives the Val'kyr a longer flight path.

He begins to summon Val'kyr Shadowguards (450,000 health on 10 Man Normal). These Shadowguards can grab a single raid member, lifting them into the air dragging them over the edge of the platform followed by dropping them to their deaths. The Val'kyr, therefore, should be killed as fast as possible. Val'kyrs can be snared and stunned but not rooted. Defile and Val'kyrs will often line up and you will need to deal with both at the same time.

The area in which the Val'kyr drops the player happens to be right over where the outer ring that dropped used to be. If a Val'kyr is summoned while the Lich King is close to the transition phase, it might be more valuable to push him to the next phase instead of killing the Val'kyr. When the Lich King resurfaces the outer ring, the player being carried will be dropped safely on the edge, outside of Remorseless Winter.

The Lich King will periodically cast Defile, which produces a pool of darkness over an area of the arena. Defile is incredibly dangerous because it grows in both size and damage every time it ticks on a player, quickly covering the entire room and killing the raid.

Soul Reaper is a monstrously damaging debuff applied on the Lich King's current tank every 30 seconds. It can be helpful to taunt off your current tank with another tank when Soul Reaper is applied, otherwise there is the possibility of the Lich King melee-ing at the same time the Soul Reaper dot ticks which will instantly kill your tank.
Phase 2.5 – Remorseless Winter

When the Lich King falls below 40%, he will cast Remorseless Winter again, forcing the raid to the edge of the platform. This should be fought exactly like the first Remorseless Winter. Four Raging Spirits this time spawning every 15 seconds. When this attack ends, Phase 3 begins.
Phase 3

The Lich King begins expelling numerous Vile Spirits (10-man normal: 66,000 health; 25-man normal: 200,000) from Frostmourne, which move toward the raid and explode. The most obvious way to deal with them is to kill them before they begin moving—fire mages, shadow priests, affliction warlocks and moonkins are very effective at this. The Spirits move extremely quickly at the start but slow down over time, thus snares such as Earthbind Totem also function on them. An effective strategy is to drag the Lich King to the edge of the room and then drag him all the way to the opposite side after he spawns Vile Spirits, and kite them through Earthbind Totems and frost traps. Vile Spirits gain a small amount of threat on a random player when they begin moving but they can be both taunted and outthreated. The tank who is not tanking can taunt the Spirits onto him and absorb their damage.

You will assuredly have 1-2 Raging Spirits up as phase 3 begins so you will need to have melee DPS kill these as the ranged deal with the Vile Spirits.

During phase 3, the Lich King continues to periodically cast Defile and Soul Reaper but no longer cast Infest nor summon Val'kyr Shadowguards. Instead, he now casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive are sucked into Frostmourne and must fight their way out. You will likely need to use a damage reduction cooldown such as pain suppression on the target on 25-player difficulty.

You have 15 minutes from the beginning of phase one to push him into phase four or he will enrage. His enrage gives him an enormous buff to his damage output, but he does not one-shot the raid when he enrages like some other major bosses; therefore it is still possible to push him into phase four (and thus defeat him) after he enrages.[1]
Inside Frostmourne

Healers can heal King Terenas' spirit while he kills the Spirit Warden within Frostmourne, while DPS classes must kill the Spirit Warden before it kills King Terenas. When the Spirit Warden dies you will escape Frostmourne. The Spirit Warden will channel an interruptable magic dispellable debuff called Soul Rip on King Terenas that does increasing damage every second for 8 seconds, to the point where Terenas will die at the end of the cast. The Spirit Warden also heals for 50% of damage it does meaning stunning it is very helpful.

The Spirit Warden is vulnerable to most forms of CC and interrupts that affect Undead creatures.

You will gain a debuff in Frostmourne called Harvest Soul that increases your damage by 100% and kills you after 60 seconds if you do not escape Frostmourne. Should you die inside Frostmourne or to harvest soul the Lich King will gain 200% damage for 15 seconds.

Phase 4

At 10% health, the Lich King casts Fury of Frostmourne and kills all members of the raid. THIS IS INTENDED - this is not a wipe, so do not release! The Lich King and Tirion will have an exchange during which Tirion destroys Frostmourne using the Ashbringer. The ghost of Terenas Menethil II will appear and resurrect the raid while holding the Lich King in place. Even if you died from being carried off the platform by a Val'kyr, as long as you did not release, YOU WILL BE REZZED at this point. Players must use this opportunity to finish off the Lich King.

Once at 10%, the fight is essentially over; the Lich King will be immobilized as long as the fight is not reset. Should your raid decide not to accept Terenas Menethil's resurrection, Tirion Fordring will melee the Lich King to death; bringing down the remaining 10% in this fashion takes approximately one hour. You will still receive the achievement and loot if he dies in this fashion.

Heroic Difficulty

A video has now been released of Heroic Difficulty so changes can now be confirmed.

Shadow Traps in phase one spawn on people's locations, and after a few seconds, launch anyone still on them 1,000 yards off the platform (in an extremely comical manner).

Val'kyr HP triples, however they drop their target at 50% health and fly above the raid and begin casting Siphon Life on the raid until they are killed.

In the third phase the entire raid will be pulled into Frostmourne instead of one person. Wicked Spirits will fall from above which must be dodged/killed. Any deaths will still result in Harvested Soul being applied to the Lich King and it can stack.

Phase four is unchanged.


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icenymph

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re: LICH KINGS ABILITIES

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Abilities


The Lich King melees for roughly 40,000 on an item level 264 geared tank on 25-player difficulty. The Lich King enrages after 15 minutes of combat, gaining 900% damage, immunity to taunt and 500% movement speed.

Phase 1

Summon Drudge Ghouls — Summons 3 Drudge Ghoulsω τ α over 3 seconds. No abilities outside of basic melee
Summon Shambling Horror — Summons a Shambling Horror. Stunnable.
Enrage — Increases Physical damage by 200% 1.25 sec cast (7 sec cooldown)
Frenzy — Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min. Instant
Shockwave Melee range — Sends a wave of force in front of the caster, causing 150% weapon damage in a 20 yard cone. 1.25 sec cast. (3 sec cooldown)
Necrotic Plague 50,000 yd range — Infects the target with a deadly plague, causing 50,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted, or the effect expires after its 15 sec duration, this effect will gain an additional stack and jump to a nearby unit. The 15 sec timer is refreshed after each jump. If this effect is dispelled, it will lose a stack and jump to a nearby unit in a 10 yard distance, if there is no target the plague will be removed completely. Whenever this effect jumps, the Lich King's power will increase. Instant. Disease. 100,000/5 on 25-player.
Plague Siphon — Increases physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps. 30 sec duration. Stacks to 500
Infest 60 yd range — Deals 6,598 to 7,402 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health. 2 sec cast. 9,425 to 10,575 on 25-player
Summon Shadow Trap (Heroic mode) 60 yd range — 0.5 sec cast. Heroic mode only

Phase 1.5 and 2.5

Remorseless Winter — Creates a massive winter storm, dealing 7069 to 7931 Frost damage per second to all surrounding enemies within 45 yards. 2.5 sec cast. 9425-10575/sec on 25-player
Pain and Suffering 100 yd range — Deals 2828 to 3172 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 500 Shadow damage per second for 3 sec. 0.5 sec cast. Stacks to 5. 4713-5287+800/sec for 3 sec on 25-player
Summon Ice Sphere — Summons 1 Ice Sphere. When it reaches its target...
Ice Burst — Deals 9425 to 10575 Frost damage to all enemies within 10 yards, knocking them back. Instant. Knockback typically leads to getting blown off the edge of the platform. 14138 to 15862 on 25-player
Raging Spirit 100 yd range — Rips out a piece of the target's spirit, causing it to attack them. Instant. Summons a Raging Spiritω τ α with...
Soul Shriek — Deals 18850 to 21150 Shadow damage to all enemies in a 15 yard cone in front of the caster, silencing them for 5 sec. 0.5 sec cast. 28275-31725 on 25-player
Quake — Sends out underground shockwaves, causing the edge of the platform to crumble. 1.5 sec cast. Cast at the end of the phase.

Phase 2


The Lich King retains Infest.
Soul Reaper Melee range — Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 50,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant. Used on the tank. 60,000 on 25-player
Defile 80 yd range — Defiles the area under a random target. Any enemies got within this area will be dealt shadow damage and cause the area to grow. Lasts 30s. 2 sec cast. Starts at 3000/sec on 10-player, 5000/sec on 25-player. (3 sec cooldown)
Summon Val'kyr — Summons a Val'kyr Shadowguard. Instant. Attempts to pick up a player and drop them off the edge of Icecrown Citadel. (3 sec cooldown)
Life Siphon (Heroic mode) 60 yd range — Deals 1850 to 2150 Shadow damage to an enemy target, healing the caster for 10 times the damage dealt. 2 sec cast. Heroic mode only. Cast at 50% health after dropping the player

Phase 3

The Lich King retains Soul Reaper and Defile.
Harvest Soul 60 yd range — Attempts to harvest the target's soul, dealing 7500 Shadow damage per second for 6 sec. If the target is still alive after the channel is completed, the target's soul will be transfered into Frostmourne to be devoured. Channeled. 15,000/sec on 25-player
Harvest Soul — Slowly consumes the soul of the target, dealing 2000 Shadow damage per second. Cast on players inside Frostmourne
Harvest Souls (Heroic mode) — Attempts to harvest the soul of all nearby enemies, dealing 2000 Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured. Heroic mode only.
Harvest Soul — Harvests the soul of an enemy, increasing in power and size. 10% increased damage by the Lich King when a player dies either by the Harvest Soul channel or inside Frostmourne. Stacks to 10.
Vile Spirits — Creates 10 Vile Spirits which will attack enemies after 30 seconds.
Spirit Burst — Sacrifices the caster, dealing 18850 to 21150 Shadow damage to all enemies within 5 yards. Instant. 28275-31725 on 25-player
Spirit Warden
Soul Rip 30 yd range — Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas. Magic debuff — can be dispelled
Dark Hunger — Heals the caster for half of any damage dealt. Aura on the Spirit Warden
Terenas Menethil
Light's Favor — Heals the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas

Phase 4

Fury of Frostmourne — Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. 2.6 sec cast. Cast at the beginning of phase 4
Raise Dead — Raises the dead back to life to serve as undead slaves to the Lich King. Channeled. Cast after gloating over the corpses of the raid.
Terenas
Restore Soul — Returns the target's soul to their body, bringing them back to life. Cast on the raid still on the platform after Tirion breaks free.


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icenymph

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re: LICH KING STRAT

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The Lich King Boss Strategy Guide

1: Start out by tanking the Lich King on the edge of the platform across from the throne. DPS must take out the adds quickly, but not too quickly. The reason you don’t want to take them out too quickly is because of a little ability called Necrotic Plague. Healers need to dispel this off of players who get infected, but every time they do, it jumps to a nearby character. Necrotic Plague can also jump to the adds, so make sure any raid member who gets infected runs to a mob as soon as they are infected so they can pass the Necrotic Plague to the adds instead of other raid members.

2: You’ll know when the Lich King is at 70 percent health because he immediately moves to the center of the area and casts Remorseless Winter. All raid members must run to the platform that extends out during the battle. This should get them far enough away to avoid Remorseless Winter.

3: While you’re on the platform extension, kill the adds that spawn. Assign about one or two melee DPS to the adds. Ranged can stay on the Lich King. These adds do have a silence ability, so all casters and healers should stay behind them to avoid it. Ranged DPS must target the Frost Orbs and bring them down before they reach the raid to avoid a wipe. The Frozen Orbs look like white balls of light, and they move slowly enough so it’s pretty easy to take them out before they reach the raid.

4: DPS must stay spread out during this phase of the fight to keep from spreading Pain and Suffering to each other.

5: As soon as the Lich King kneels, all raid members must run back to him because the platform extension will disappear. There are also lines that appear in the ground, radiating from the Lich King when this happens. At this point, go back to tanking the Lich King in the same position you started tanking him in at the beginning of the fight. Avoid the dark pools that appear on the floor during this phase. They will not only kill you, but get stronger the longer you stand in them. Move out of these immediately. Tanks must kite the Lich King out of these pools to keep melee DPS in the fight.

6: All DPS, especially ranged, should pick up the Val’kyr Shadowguards that spawn during this phase of the fight. If they don’t, then whoever is picked up by these adds will be dropped off the side of Icecrown Citadel and die.

7: The Lich King will move back to the center of the area and cast Remorseless Winter again when he reaches 40 percent health. Just rinse and repeat what you did earlier by running to the platform extension and taking out the adds with the silencing ability. Ranged DPS stay on the Lich King.

8: When the Lich King kneels again, run back to him again. DPS should start picking up the next wave of adds that spawns. Beware of this round of adds however, because they explode. Kill them before they explode to avoid the majority of their damage. If you’ve got a good ranged tank, this would be the time to use him.

9: Healers, watch out for Harvest Soul. Make sure you heal all raid members through this. Raid members who are healed through Harvest Souls then get sucked into
Frostmourne. They should fight their way out to weaken the Lich King even further. Just remember that if you die while you’re inside of Frostmourne, then you strengthen the Lich King, so it’s very important that you fight your way out successfully.

10: DPS raid members have a pretty straightforward fight inside of Frostmourne. Just kill the spirit as quickly as you can. Healers however, don’t need to fight to kill that spirit. King Terenas is also inside of Frostmourne, so just heal him until he kills the spirit for you. All raid members who get sucked into Frostmourne (especially healers) much watch out for the stacking debuff on King Terenas. Interrupt this debuff to keep King Terenas in the fight.

11: Phase four begins when the Lich King is at 10 percent health. Remember, you’ve got 15 minutes to get him to this point, or the entire raid will die. When the Lich King battle does reach phase four, everyone dies (but not really)! DO NOT RELEASE when you die at the beginning of phase four. It fades to black and is very deceiving, making you think that you did die, but DO NO RELEASE! Watch the interaction between the Lich King and King Terenas. King Terenas will then resurrect all raid members and hold the Lich King at bay while you finish him off. DPS burn him down with everything you’ve got.


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